float4x4 matViewProjection;

struct VS_INPUT 
{
   float4 Position : POSITION0;
   
};

struct VS_OUTPUT 
{
   float4 Position : POSITION0;
   
};

VS_OUTPUT Main( VS_INPUT Input )
{
   VS_OUTPUT Output;

   Output.Position = mul( Input.Position, matViewProjection );
   
   return( Output );
   
}



